— John Hanke wrote:
We believe we can use technology to lean into the ‘reality’ of augmented reality — encouraging everyone, ourselves included, to stand up, walk outside, and connect with people and the world around us. This is what we humans are born to do, the result of two million years of human evolution, and as a result those are the things that make us the happiest. Technology should be used to make these core human experiences better — not to replace them.
Metaverse
Since a recent speech from Facebook’s CEO, Mark Zuckerberg, in July 2021, a lot of discussions happened around the idea of a Metaverse. A world where your life is mostly virtual. The Metaverse is not a new idea, the term has been used for the first time in a sci-fi novel written in 1992 by Neal Stephenson called Snow Crash. This concept is rooted in the sixties with the rise of the New Wave science fiction movement and the Cyberpunk genre. The meaning and the interpretation of the term has evolved over the decades through essays, novels, movies, video games and is today the focus of very serious business discussions. In fact, some leaders want to make the Metaverse a new ‘’reality’’. The progress in internet connectivity, performance and security are making the Metaverse something conceivable. But, this idea arouse many deep and complex questions about our future society. And, what we currently see in video games like Fortnite or Grand Theft Auto Online is just the beginning of a broader virtual reality game. What was mainly described as dystopias is becoming a reality that big tech companies want us to live in. Today’s highlight is from an article of Niantic, the company which powers Pokémon GO, about their concerns on the Metaverse and what they strive for instead: a ubiquitous Augmented Reality rather than a ubiquitous Virtual Reality.